Process
How this actually goes.
The most common reason software projects go badly is that the client can't see inside them. So there's no phase here where you're wondering what's happening, and no invoice you didn't expect.
- 01
Discovery
Week 0 · Free
A real conversation, not a sales call. We talk through what you are actually trying to change, what you have already tried, and what success would look like in numbers. You leave with a clearer view of your problem, whether or not you hire me.
- 02
Scope & Proposal
Days 1–5
I write down exactly what gets built, what it costs, and when it lands, in language you could hand to someone non-technical. Fixed scope, fixed price. No hourly meter running while I read documentation.
- 03
Build
Weeks 1–8
You get a working link from week one, and it never stops working. Progress happens in public, there is a standing weekly check-in, and no phase where you are left wondering what is happening. Scope changes are decisions we make together, not surprises on an invoice.
- 04
Launch & Handoff
Final week
Deployment, monitoring, documentation, and a recorded walkthrough your team can rewatch later. You own the code and the accounts outright. There is no version of this where you end up locked in to me.
- 05
Support
Ongoing · Optional
Some clients want a retainer for continued work and a guaranteed response time. Others want to be left alone with something that just runs. Both are fine, and neither is assumed.
Your side of it
What I need
from you.
-
One decision-maker
Someone who can say yes without a committee. Projects slow down at the speed of their approval chain, not their code.
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Access, early
The accounts, the data, the systems it has to talk to. Waiting on credentials is the single most common cause of a slipped timeline.
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Honesty about the process
Including the parts that are embarrassing. The spreadsheet held together with tape is exactly the thing I need to see.
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An hour a week
One standing check-in. That's genuinely the whole time commitment on your end once we're building.
Step one
Start with discovery.
Thirty minutes, no cost, no obligation. You leave with a clearer view of your problem whether or not anything else follows.